Where is the shinra mansion basement




















The player should then activate the switch to move the platform to get to the other side. Move further on and the player can go through the door on the left. Passing the vending machine and continuing down that route and the player can pick up a Limit Breaker, Machine Gun Bullets x70, and Handgun Bullets x Back out and continuing to the left wall will take the player to the spiral staircase.

At the top, and through the rooms, the player can pick up the Rifle Bullets x In one of the rooms is a box containing the Hi-Potion. Beyond this, the player will discover the main staircase.

On the other side of the same floor, through the left door is a box containing 1, gil, and in the end room is the Omega Report. At the bottom of the stairs, through the eastern door, there are two Machine Gun x60, and Machine Gun x70 pick-ups. Further on there is a Potion, and at the bottom of the stairs there is a door which leads to a boss fight. The player is given three minutes to deactivate a total of four mines. The player should move slowly around the area until they hear the beeping sound occur faster.

When they move into its small radius they should move back and shoot the mine. If the mines explode without you shooting them, they do not count as a bomb deactivation. The fourth mine will drop the Cardkey whether the player deactivated all four or not. Shinra Manor has four areas. The first and second floors, and the hidden underground cave, leading to the basement facilities. There are two keyholes on this floor, and no items in Chapter 9. Heading up the stairs leads to the second floor.

The western section of the second floor houses the locked safe. The eastern section houses a the secret door leading to the underground cave which can only be accessed after the story events on Mt.

In Chapter 10 a chest in the upper room of the western section holds a Firaga. Down the few steps, and up the other steps is a chest containing a Soma. In the area down the ladder, and in the southeast room is a chest containing a Talisman. On the southwest room is a chest containing an X-Potion.

Throughout the caves, the player can fight Sahagins who relinquish Coffin Keys. With these, the player can open the coffins. Heading south takes the player to the basement facilities.

Entering here on Chapter 9 initiates the cutscenes with Sephiroth. The labs contain a chest with an Elixir. The player starts in the labs in Chapter From the fallen scientist, the player obtains the Dresser Key. On the central device in the room, the player can read a letter. Imber Mansion , the location of the game's seventh chapter, alludes to Shinra Manor by featuring Vincent as a recruitable character and "The Nightmare Begins" as the background theme.

The scene was moved to take place as an optional scene in the mansion basement instead. Unused text from the game suggests that the Shinra Mansion would have had scientific reports the player could inspect, but their contents do not exist in the script files.

Final Fantasy Wiki Explore. Talk to him several times, continue with the story, then talk to him again as you leave and he will join you. If you missed the opportunity on disc 1, you can go back later and do it.

User Info: cr Other Answers. To get Vincent, you must go to the Shinra mansion in Nibelheim. In the mansion there is a message to the left of the entrance which hints at something locked in the basement. You then find a series of clues to a safe combo. The boss isn't all that bad, depend on your approach, but after the fight you get the opportunity to get the Odin materia and the key to the basement See where the note comes in handy.

Go to the basement and there is a door that is normally locked. Go into the room and there's a series of coffins.

Open the one in the center and you'll have found Vincent First you must choose the option of talking about "Sephiroth. Vincent lies sleeping in a coffin behind a locked door in the basement of the Shinra Mansion in Nibelheim. The letters lying on the floor in the near-left corner of the foyer mention a safe and contain four hints regarding the combination.

Listed below you'll find each clue followed by a description of its meaning:. After you open the chest in the atrium on the second floor, examine it and you'll find "Right 36" written on the back of the lid. Examine the area behind the piano in the near-right corner of the room and you'll find "Left 10" written on the floor.

Follow the instructions and you should end up in the middle of the hall outside the far-right room. Examine that spot and you'll find "Right 59" written on the floor. The fourth hint is written in invisible ink on the letter itself. Position the cursor where the fourth hint should be and press [O] and you'll see the last number is Right With the combination in hand [Right Left Right Right 97], head for the only safe in the building, located in the far-left room on the second floor. Once you begin cracking the safe, you'll have 20 seconds to enter the combination.

It's much more difficult than it seems.



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