The fifth resource - Dark Matter - plays a special role and will be introduced later in the chapter Premium features. Another important element can be found on the left side: The main menu. Using the buttons placed there you get access to every important submenu which you need to use time and time again.
The page you are currently looking at is the overview and can be reached every time by clicking the correspondent button.
Behind the buttons Resources, Facilities, Research, Shipyard and Defense one can unlock and build all the units, buildings and defenses, and conduct research. The further chapters of the tutorial will - in detail - deal with these. The button Galaxy leads to the map of all planets and systems of your Universe.
This will gain more importance in further stages of the game. The message system can be found by clicking on the message icon underneath the resources. If you now take a look at the interface you may notice the planet register on the right side.
In the beginning there is only one planet shown, in further stages of the game you are able to switch easily between your colonies. At the top end of the page one can find another ledge including the highscore, options and some other points. Analogue to this you can find some more links at the bottom of the page - you may want to pay attention to the Rules and the link to the Board. The game has three main resources: metal, crystal, and deuterium.
For example, your metal mine can be upgraded to level The level determines how much metal your planet produces per hour and how much energy it requires. All of your buildings are upgradable. You can build and upgrade research labs, shipyards, and other facilities that affect your ability to do technology research and build ships. The ships have prerequisite technologies and buildings. Part of me wonders whether interaction with other players is even a major part of the game. You can only do this change twice.
Auctions last between 35 and 45 minutes each. Time left until auctions end is an estimate of 5 or it's mathematical multiple [20 minutes, 15 minutes, 10 minutes, 5 minutes If you bid on an object and someone overbids you, the resource you have spent will not be refunded! They can be activated on one planet or all planets and will last for 7 days, enhancing the production on the planet you chose to activate it on. You can use own boosters on all of your planets, they work only for the planets they are activated on.
After activation, their effect is permanent but there can be only one item activated on a planet; that means that no two planet field items can be running at the same time. Even so, a weaker item can be overwritten by a high-value item. For example, a bronze planet field item can be overwritten by a silver or gold item.
After activation, the effect is permanent and lasts until the moon is destroyed or abandoned. Only one moon field item can be activated at a time.
Two moon field items can't run at the same time. Higher items can overwrite lower ones but not the other way around.
Once you are positioned on the planet you want to get a moon, you make sure you have the necessary amount of DM and resources and also the defense and ships on your planet to be able to destroy the LFs.
The attack is initiated from the position 16 in your system. These items can be activated as often as you want and several at the same time. Attacks won't be visible by phalanx and NO debris will be created during the battle. Attack will start after a warm up phase. You can buy these articles from the shop. If the planet you are in the moment you buy a M.
S item already has a moon, you will have only the option to buy. At each activation of the item the resources are deducted. Costs: Gold M. Examples-Box: 1. Building X takes 10 days to be built. As mentioned before this feature requires Dark Matter to be used. It needs huge amounts of Dark Matter. Research need a minimum of Dark Matter up to a maximum of
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